Render Methods

These are the different methods I use to create these pictures. This page will be updated frequently.

Hand Single-Point
A Hand Single-Point render is when you use one point as the brush and move it by hand. This is by far the simplest and easiest render method, but it does leave behind inconsistencies as can be seen in Multitarget.
Random Single-Point

Random Single-Point renders are created by having the x and y of one point be random. Enter the following in the command bar at the bottom of GeoGebra to have Point C move about randomly within a 5 unit square centered on the origin:

C = (random()*5-2.5, random()*5-2.5)

You can then set this point to have a dynamic color, leave a trace, and you're set. All you have to do is tell it to recompute the objects a bunch (ctrl-r on linux and windows) and you're in buisness. You'll have to hold the key combo down, and it does take a long time to render, which is why I prefer the following method.

Random Multi-Point

Random Mutli-Point renders are when you have many points, all randomly placed, and you tell them all to recompute at the same time. The Spreadsheet (view, select sreadsheet view) is the easiest for this, as you define it for one cell, and can drag it down to the others by using the little square in the lower right corner of the highlight. (screenshot coming soon)